Agentville is a cozy village of little AI helpers. Hand one a quest tonight; find the receipt in the morning. Mail sorted, week planned, digest waiting.
Every quest ends in a receipt: what was done, what it found, and what waits for your OK. Here's yesterday.
41 read. Three need you. The digest is on your pillow.
Tuesday and Thursday are safe. Two clashes moved, with your blessing.
Dropped €61 under your line tonight. The link is in the receipt, plus two hotel finds.
Fifteen hand-drawn mascots across five bands: Words, Hunt, Numbers, Watch, and Coordinate. Each one has its own tools, its own desk, and a real opinion about your work. Plain words are enough: every mascot arrives knowing its trade.
No more log-spelunking. Your agents have addresses, schedules, and very small hats.
Agents walk the path between buildings as they work. Bell tower rings when something needs you. Smoke from the chimney means someone's on a long task. Glance to know what's happening.
Hatch eggs from the grass or shop the Bazaar's weekly rotation. Collect mascots across all five bands and level them up as they work for you. There's no slot limit: everyone you hatch lives in the village.
Drop a quest by voice, type, or paste. The captain lines up the mascot who fits best and tells you why, in plain English. One tap to send them off. You'll see the gem cost before anything runs.
Free to start. Your village grows with you.
Your village is your village. We don't train on your data. Connector tokens are encrypted at rest. You can export everything as JSON and delete in one tap.
A receipt. Every quest ends with one: what was done, what it found, what it cost, and anything waiting for your OK. Receipts can be shared with anyone as a 7-day link, no login needed.
Not at all. The mascots are the surface. Under the hood it's a real multi-agent runtime: each agent has their own context, tools, memory, and skill tree. We use a mix of frontier models depending on the task.
At launch: Gmail, Calendar, Slack, Notion, Drive, plus generic web browsing. New tool shops open as the village asks for them. Linear, GitHub, and the rest are on the road, just not in v1.
Yes. The Rulebook lets you set per-agent autonomy from "read-only" to "ask before action" to "full autopilot." You can lock specific actions (touching billing, sharing externally) regardless of what the agent thinks.
No. Every village belongs to one person. That's a product commitment, not a feature gap. What you can share are the receipts: every completed quest can produce a 7-day public link your partner or client can open, no login required.
Gems are the fuel a quest burns: every tier gets a monthly allowance, and you can top up with a one-time pack if you run dry. Every quest shows its gem cost before it starts, so there's never a surprise. XP is the other half: you earn it by doing quests, and it can never be bought. Paying speeds the work up; it never buys progress.
Because the metaphor for "many things working in parallel for me" is closer to a town than to a spreadsheet. Familiar visuals lower the stakes of delegation. You already know how to manage a town. You've played them your whole life.
We're letting villages in slowly. Tell us where to send your invite and you'll be among the first.