Private beta

Wake up to
work already done.

Agentville is a cozy village of little AI helpers. Hand one a quest tonight; find the receipt in the morning. Mail sorted, week planned, digest waiting.

Save your plot → See a day's work
free to start · iOS & Android · invite only, for now
WREN'S RECEIPT · 07:30
Wren · Watch band
YOUR QUEST
"Keep an eye on my inbox overnight."
"I read 41 emails while you slept. Three need you. The rest are filed away."
Morning digest, five lines
2 replies drafted, waiting for your OK
Runs every night while you sleep
12 gems · 9 min
Approve the drafts →
★ One day, three receipts

While you lived your life.

Every quest ends in a receipt: what was done, what it found, and what waits for your OK. Here's yesterday.

07:30
Wren
"Sort my inbox every morning."

41 read. Three need you. The digest is on your pillow.

2 drafts wait for your OK
12:40
Bramble
"Plan my week around the gym."

Tuesday and Thursday are safe. Two clashes moved, with your blessing.

calendar updated after you said yes
19:15
Tilly
"Watch the Lisbon flights."

Dropped €61 under your line tonight. The link is in the receipt, plus two hotel finds.

the bell rang the moment it mattered
★ On purpose

Things we left out.

No dashboards.
Nothing to monitor. Receipts find you when the work is done.
No prompt engineering.
Wishes are plain words. The captain figures out the rest.
No agent setup.
Mascots arrive knowing their trade. Connect your mail, make a wish.
No desk required.
The village lives in your pocket and works while you don't.
★ Meet the squad

Hire who fits the day.

Fifteen hand-drawn mascots across five bands: Words, Hunt, Numbers, Watch, and Coordinate. Each one has its own tools, its own desk, and a real opinion about your work. Plain words are enough: every mascot arrives knowing its trade.

Rarer mascots go deeper, and Legendaries replace a whole app. Meet all fifteen in the village.
★ Why a village

Visible work.
By default.

No more log-spelunking. Your agents have addresses, schedules, and very small hats.

01 · The Village

Your home base, alive.

Agents walk the path between buildings as they work. Bell tower rings when something needs you. Smoke from the chimney means someone's on a long task. Glance to know what's happening.

  • Day/night cycle reflects activity rhythm
  • One tap on any building goes to that workshop
  • Notifications are mascot speech bubbles, not toasts you ignore
02 · The Bazaar

Your crew grows.

Hatch eggs from the grass or shop the Bazaar's weekly rotation. Collect mascots across all five bands and level them up as they work for you. There's no slot limit: everyone you hatch lives in the village.

  • Four rarities, Common to Legendary
  • Legendaries replace a whole app
  • Mascots level up with every quest
03 · The Wish

Type. Tap. Ship.

Drop a quest by voice, type, or paste. The captain lines up the mascot who fits best and tells you why, in plain English. One tap to send them off. You'll see the gem cost before anything runs.

  • Live transcript while it runs
  • Approve checkpoints with one tap
  • Trophy + receipt at the end
YOUR QUEST
"Plan a 5-day Lisbon trip under €1,500"
THE CAPTAIN'S PICK
Tilly
"travel sites are my radar"
CAPTAIN'S PICK
THE PLAN
scout the travel sites
hold the budget at €1,500
receipt by dinner
~14 gems · 4 min
Send Tilly →
★ The quiet rules

Yours alone.

One village, one person.
No shared workspace. No team snooping. Your helpers work for you, and only you.
They ask first.
Nothing real leaves the village without your OK. Drafts wait. You send.
Never training data.
Your mail and your files stay yours. We don't train on them. Ever.
XP can't be bought.
Mascots earn their stripes by working. No wallet skips the work. That's the pact.
★ Membership

Pick your plot.

Free to start. Your village grows with you.

Cottager
Free
  • 100 gems a month
  • One quest at a time
  • 2 tool shops
  • 30-day memory
Start free
★ Popular
Villager
€12 /mo
  • 500 gems a month
  • 3 quests at once
  • 6 tool shops
  • Faster model on the hard steps
  • 90-day memory
Become a Villager
Mayor
€29 /mo
  • 1,500 gems a month
  • 5 quests at once
  • 14 tool shops
  • Pro model everywhere · voice quests
  • 180-day memory
Become Mayor
Patron
€45 /mo
  • Everything in Mayor, plus:
  • 4,000 gems a month
  • 8 quests at once · 30+ tool shops
  • Priority queue · 1-year memory
  • Early access to new mascots
Become a Patron
Every village is run by one person. Gem packs are a top-up when you blow through your monthly allowance. Gems never unlock XP.
★ Questions, asked often

Things you might wonder.

What about my data?

Your village is your village. We don't train on your data. Connector tokens are encrypted at rest. You can export everything as JSON and delete in one tap.

What do I actually get back?

A receipt. Every quest ends with one: what was done, what it found, what it cost, and anything waiting for your OK. Receipts can be shared with anyone as a 7-day link, no login needed.

Is this just a skin on top of ChatGPT?

Not at all. The mascots are the surface. Under the hood it's a real multi-agent runtime: each agent has their own context, tools, memory, and skill tree. We use a mix of frontier models depending on the task.

What tools can my agents use?

At launch: Gmail, Calendar, Slack, Notion, Drive, plus generic web browsing. New tool shops open as the village asks for them. Linear, GitHub, and the rest are on the road, just not in v1.

Can I keep my agents on a leash?

Yes. The Rulebook lets you set per-agent autonomy from "read-only" to "ask before action" to "full autopilot." You can lock specific actions (touching billing, sharing externally) regardless of what the agent thinks.

Can I share my village with my team?

No. Every village belongs to one person. That's a product commitment, not a feature gap. What you can share are the receipts: every completed quest can produce a 7-day public link your partner or client can open, no login required.

What are gems? Can I pay my way ahead?

Gems are the fuel a quest burns: every tier gets a monthly allowance, and you can top up with a one-time pack if you run dry. Every quest shows its gem cost before it starts, so there's never a surprise. XP is the other half: you earn it by doing quests, and it can never be bought. Paying speeds the work up; it never buys progress.

Why does it look like a video game?

Because the metaphor for "many things working in parallel for me" is closer to a town than to a spreadsheet. Familiar visuals lower the stakes of delegation. You already know how to manage a town. You've played them your whole life.

Save your plot.

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